Joystick Settings

Calibrate

Calibration

Press Calibrate to begin calibrating your sticks. Your sticks should both be fully centered before starting this process. Rotate both sticks slowly in a full circle several times. Press Stop. Verify your settings and be sure to Save if everything looks good.

Angle Set

This is intended for octagonal shaped gates. If you have a rounded gate you may ignore this button.

Hold your analog stick to the desired gateplate angle, and click Angle Set to automatically apply this input angle to the nearest output angle. For default settings, this ensures that your 45 degree increments will be perfectly aligned.

Axis Selection

Choose whether you are adjusting the left/right analog stick.

Deadzone

Control the deadzone for the selected analog stick.

Mode

Your analog stick output may be either a perfect circle shape, or a polygonal shape which is determined by your set output angles/distances.

Snapback Filter

Consider that snapback filtering, especially with Pro Controller/Alps style joysticks, will come with a tradeoff of some responsiveness. For your playstyle, this might be fine or acceptable. For players looking for the most responsive input, I recommend switching this OFF. This comes with the downside of experiencing snapback if you are not controlling the rebound of your joystick.

If you wish to filter out all snapback (Rebound) waveforms, enable this setting.

Angles

This is an advanced setting. For 99% of players, the defaults will be fine and I recommend leaving this section alone. If you are using or trying to use notches on a gateplate, this section will be useful for you. Read carefully.

Explanation

There are 16 angle ‘Blocks’. 8 are active by default.

Each block contains:

  • Input Angle

  • Output Angle

  • Output Distance

Helper Buttons

You can copy your blocks to json data. Paste this to a text file or store it however you please. Similarly, you can paste json data with the paste button.

Input Angle/Output Angle

When the analog stick input angle matches a set input angle, it will output the set output angle.

Output Distance

When the analog stick is at the edge of the gate (full movement), it will output that set distance at the specified input angle.

Capture Button

This allows you to capture the analog stick current angle and apply it to the specified angle ‘block’.

Reset Button

Reset this angle to its default.

Clear Button

Zero out this angle block. Any angle block with a distance of 0 is disabled by default.