What's New?
This article was last updated December 28, 2025 to reflect changes made to Hoja gamepad firmware
The entire UI has had a refresh to ensure styles are more consistent across different sections of the configuration app.
Gamepad Settings
The WebUSB popup can be configured to be enabled or disabled. This is disabled by default due to a design issue in Chromium, where this pop-up is enabled by default in any Chromium based app including WebView2, which sometimes results in multiple pop-ups that you have to manually interact with and can’t disable: https://issues.chromium.org/issues/360163256
Joystick Settings
There is no longer a polygon or circular mode. The calibration method applies to both circular and polygonal gateplate shapes.
The UI has been updated to make adjusting the calibration angles simpler and more effective.
There is a minimum required 8 angles.
When you to to add an input angle, it will capture and use the current joystick angle as the input/output. After you may adjust the output angle to your liking.
You may use the visualizer output selector to display the coordinates for various output modes.
Joystick Calibration Guide
YouTubeSnapback Settings
Snapback configuration options have been relocated to a new configuration section for easier access and less clutter.
RGB Settings
New idle RGB option. If you would like, you can disable the idle RGB which will make all of the LEDs turn off after 5 minutes
The idle status LEDs will display after 5 minutes, and reflect the charging status.
Led Color | Meaning |
|---|---|
Blue | Not charging |
Orange | Charging |
Green | Charging completed (battery full) |
Analog Trigger Settings
The analog trigger settings and calibration have been replaced entirely by the new input remapping/configuration system.
Analog Calibration
YouTubeInput Settings (Remapping)
The remap section is renamed to Input.
All non-joystick inputs are now managed in the input configuration section.
You can calibrate your analog triggers from this section of the app.
Full remapping is available for each gamepad mode.
Remapping in SInput mode is now supported.
For analog triggers and other analog inputs, Rapid Trigger is now supported.
The input remap display now utilizes glyphs to better reflect the various gamepad modes.